Moon Studios releases its biggest update for No Rest for the Wicked yet as Hotfix 3 improves performance, loot, visual settings, and more.
Moon Studios releases its biggest update for Early Access title No Rest for the Wicked with Hotfix 3 addressing a large number of community-driven issues including performance, game balance, and much more. Moon Studios’ latest title has finally arrived, though as an Early Access title on Steam, where the developer can collect feedback and continue to improve the game before it launches in full. No Rest for the Wicked attempts to innovate the Action RPG genre, mixing elements of franchises like Diablo and adding some unique mechanics of its own.
While Moon Studios has seen plenty of buzz surrounding No Rest for the Wicked, the Early Access launch hasn’t always been a smooth one. The community has highlighted a number of issues with the game, though the developer has been very quick to issue new updates for No Rest for the Wicked to add quality of life improvements, fix bugs, as well as tweak the gameplay experience for elements and mechanics that may not be functioning as well as expected. With that said, Moon Studios has released the third update, bringing some of the biggest changes to the game yet.
Early Access Hotfix 3 addresses a large number of issues plaguing No Rest for the Wicked, including a huge list of bug fixes as well. Moon Studios continues to quickly respond to player feedback during the Early Access period, and tweaking various gameplay elements like adjusting Dig Spot rates for improved Clay drops while also reducing the number of hits needed to mine or dig, improving the behavior of certain enemies including the Nith Screamer and Shackled Brute. Parrying in No Rest for the Wicked has also been updated so that it now consumes stamina. Moon Studios has also added numerous gameplay settings while also fixing issues related to HDR rendering.
However, for many players, the biggest piece to Hotfix 3 is with the various performance improvements. ManyNo Rest for the Wicked players have reported game crashes and low FPS, so these improvements should go a long way to improving the overall experience. Performance updates in Hotfix 3 include less aggressive Dynamic Resolution Scaling, improved offscreen physics culling, as well as additional shader, weather effects, and memory optimizations. A member of the dev team also indicated that bird animations were also negatively impacting game performance, so this update also makes various improvements there as well.
Although the game launched only a few days ago in Early Access, it has seemingly been all hands on deck at Moon Studios as new updates have been released at a rapid pace. Alongside these hotfixes, Moon Studios released a roadmap for No Rest for the Wicked to help set expectations in terms of some of the bigger content additions. While there are no solid dates yet, Update 1 will include multiplayer, both through 4 player co-op as well as PvP. Beyond that is Update 2, which Moon Studios calls “The Breach” and aims to include new enemies, loot, and regions to explore.
No Rest for the Wicked Hotfix 3 Patch Notes
Performance Improvements:
- Improved area streaming, making the game feel smoother while traversing across different areas
- Dynamic Resolution Scaling is now less aggressive, maintaining higher image quality
- Improved culling for off-screen physics objects and characters
- Fixed culling for bird animations, improving their performance in levels (there’s a lot of them!)
- Additional Shader Optimizations for performance mode
- Fixed a leak which increased memory and CPU usage the longer the game was played
- Optimized rain and other GPU particles
- Opening Cinematics and Ship Prologue Optimizations
- Memory optimizations for character customization textures
- Additional general CPU performance improvements
Graphics Additions and Fixes:
- Adjusting Brightness / Contrast / Saturation no longer breaks HDR rendering
- Fade to Black now actually fully fades to black in HDR mode
Settings Additions and Fixes:
- Added Camera Zoom Adjustment Option
- Automatic Camera Zoom adjustment for handheld devices and Performance Mode
Menu Changes:
- Added a new menu for exiting the game which includes both Exit To Main Menu and Exit To Desktop (localized text for this menu is coming soon!)
- Adjusted Repair menu size to accommodate for text in other languages
Balance Changes:
- Weapons parrying now consumes Stamina (Shields parrying remains unchanged)
- Nerfed Gain Focus On Focus Use enchantment
- Unarmed can now land hits while enemies are on the ground after performing a Backstab
Loot Changes:
- Adjusted Dig Spot rates such that Clay drops more often
- Reduced the number of hits needed for Dig Spots, Ore Veins, and Trees
Enemy Changes:
- Improved behavior for Nith Screamer and Shackled Brute
Bug Fixes:
- Fixed the crane not turning correctly in Nameless Pass and blocking players from progressing
- Fixed a chest at Mariner’s Keep elevator locking you in when trying to loot it
- Fixed dig spots sometimes not giving any loot
- Fixed remaining enemies and bosses becoming kaijus
- Fixed Falstead Darak dealing damage during his transition while he is still human
- Fixed certain doors in Sacrament not having interaction hints
- Fixed missing VFX for attacks by the Twin Bruisers, False Ones and Boarskin Axe
- Fixed condition where enemies attack when they should not
- Fixed vendor buy/sell prices on Raw and Refined materials being only ¼ of what they should be
- Fixed missing furniture items at Workbench
- Fixed Mira and Meri’s Spinning Wheel not allowing players to refine wool threads into garments
- Fixed keyboard and mouse buttons not working on Bounties contribute panel
- Fixed an issue where side notifications would occasionally spam players
- Fixed parry tutorial trigger conditions
- Fixed wording of enchanting tutorial to more accurately describe common rarity
- Fixed spot in the Prologue where you can jump off the ship
- Fixed sizing of a railing on the ship in the Prologue
- Fixed spots where you can get stuck in a climbing loop in Orban Glades and Nameless Pass
- Fixed spot in the Black Trench where you can see out of world
- Fixed Angler’s Delight Chowder’s recipe name
- Changed Danos’ confirm button color so it does not look grayed out
- Fixed NPCs not knowing how to hold fishing rods in Nameless Pass
- Fixed missing shadows and incorrect volumetric fog after changing resolution
- Fixed reflection popping in sewers dungeon
- Fixed torches and fire popping in cinematics
- Fixed rain appearing in caves in Nameless Pass
- Fixed missing audio for waterfall in Potion Seller Cave
- Fixed missing audio for Nameless Pass Prisoner chopping and mining
- Fixed an issue where there was a super bright mist in the Twins Boss arena after respawning
- Fixed pink effects appearing in faders at times
- Improved collision in some places at Orban Glades
- Improved faders in Nameless Pass
- Fixed Photosensitivity screen having overlapping text in certain languages
No Rest for the Wicked
From Moon Studios, creators of the Ori franchise, is an ARPG-style game called No Rest for the Wicked. The plague Pestilence has swept over the land and King Harol has died, leaving the land in turmoil. Players become a Cerim, a member of a group of holy warriors sworn to take up arms against Pestilence and cleanse the land.
- Platform(s)
- PC , PS5 , Xbox Series X , Xbox Series S
- Developer(s)
- Moon Studios
- Publisher(s)
- Private Division
- Genre(s)
- Action RPG
- Number of Players
- 1-4
gamerant.com